I'm sure everyone else has this problemAh.no.Īnd it's a big waste of money in scenarios.Assuming you're referring to the career scenarios, I've done several where my one big coaster made as much money as all my other rides combined. Creating a good design in a sandbox game and then bringing it over to your career scenario via a blueprint can be helpful. It takes some trial and error, and willingness to discard early ideas, but it isn't that difficult. You may wish to elaborate.Īnd making a worthwhile coaster is extremely difficult.Nope. I believe the fear/nausea/fun system of this game is very inacurate and brokenI can't speak for "inacurate", but broken? Not in my experience. Publicado originalmente por Nagamimi:So, I'm an expert at designing very entertaining things in games like this.Uh-huh.
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